Play Array : An Urban Pong Game

Silent Lights was showcased as part of one of the DOT improvement case studies in the ‘Under the Elevated’ project publication by Design Trust for Public Space.

Under the Elevated

On Mar 14th, Rick and I conducted a core conversation around the topic of ‘The Future of Physical Digital Placemaking’ at SXSW 2015 in Austin. Core conversations are formalized formats […]

Insights from our SXSW 2015 Core Conversation

AirBare

Urban Matter Inc was in Louisville, Kentucky for a workshop and ideation session with the local arts and non profit organizations around communicating air quality data to the public. The workshop […]

Air quality, creative folks, ideation and Louisville, Kentucky

Silent Lights

Family Style

We will be in Louisville, KY, in November to conduct a workshop with the City of Louisville, Creative Commons and other stakeholders involved in the Sensored City Project, including community leaders. […]

Weeknote#18 Upcoming Workshops, SXSW & Ateliê Urbano

Wise Words

ARTfarm

Play Array was installed as an interactive pop up at the NYU storefront space in Downtown Brooklyn in May 2015.

Pop Up Storefront

Bare Branches created in collaboration with Fariba Alam was shown at Shirin Gallery in Chelsea, NYC, from June 11th to July 11th 2015.

Ornate Activate Group Show

This virtual pong game at NYU aims to restore social interaction to gaming and activate an abandoned storefront.

Archpaper

Playing larger-than-life Pong on a NYC storefront

Blog ATMEL

Pop-Up Pong Game Promotes Storefront Interaction

PSFK

Downtown Louisville Art Exhibit Makes Air Quality Visible

WFPL NPR

Local ‘Air Bare’ exhibit monitors the city’s air pollution

WLKY 32 News

Seeing is believing: “Air Bare” installation merges pollution data and art to help clear the air in Louisville

Broken Sidewalk

On March 14th we hosted a core conversation for ‘SXSW interactive’ around the theme of physical/digital placemaking in Austin, Texas. Check for notes in our blog section.

Core Conversation : The future of physical digital placemaking